Ecmascript 6 Features 6: const

We have reached the 6th post in the ES6 features series! This series of posts has to be my longest yet. This week's post is a short one about a new keyword that has been added in ES6: const. If you know any C♯, then this keywrod may already be familiar to you. It's purpose is to define a variable (called a constant) that cannot be changed or redefined.

As with normal variables, constants are function scope. When defined outside a function, they become part of the global scope. Example:

> const max_value = 64;
> max_value

Since constants can't be changed, setting them to a different value has no effect (but doesn't throw an error - wait, what?):

> max_value = 128;
> max_value

Redefining a constant throws an error:

> max_value
> const max_value = 128
TypeError: Identifier 'max_value' has already been declared

And they can't be deleted either:

> delete max_value
> max_value

It seems that you can't define a constant as a property of an object though (makes sense - then it would be a property and not a variable I suppose, though having the the syntax work like that would make things so much more readable). For that, you'll have to use Object.defineProperty() with the writable: false option.

> settings = {};
> const settings.seed = 47264;
SyntaxError: Unexpected token .

Other than that, they behave like normal variables. For example you can convert a constant number to a string as normal:

> max_value.toString(2)

Though curiously, mutators on constants work correctly and change the original variable (perhaps this is a bug in io.js?):

> const y = [1,2,3]
> y
[ 1, 2, 3 ]
> y.reverse()
[ 3, 2, 1 ]
> y
[ 3, 2, 1 ]

That concludes this experimentation-heavy post on constants. To summarise:

Hopefully this was useful to someone. Next time, I might take a look at some of the new additions to the Math object while I try and get my head around destructuring.

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