HTML5 Canvas Clouds
This week I have some clouds for you, rendered via the HTML5 <canvas>. I wrote these in early 2013. I have not had a lot of time this week, but something cool is coming soon :)
The clouds themselves are stored in an array, and are composed of a random number of circles. This array is then iterated over 60 times a second and rendered using the HTML5 <canvas>. setInterval() is used to schedule the drawing of the frames, but I really should go back and upgrade that to requestAnimationFrame().
Link: HTML5 Canvas Clouds